Larian StudiosPublié il y a environ 10 heures
Senior UI/UX Tools Programmer
🎮 Senior UI/UX Tools Programmer 🎮
Larian Studios, an award-winning developer known for high-quality role-playing games like Baldur's Gate 3 & Divinity: Original Sin 2, is seeking a talented Senior UI/UX Tools Programmer to join our team. Help us craft the exceptional games our fans expect.
✨ Responsibilities ✨
- Own the design, implementation, and maintenance of UI/UX standards, patterns, and style guidelines across all internal tools.
- Own the long-term UI/UX vision while delivering iterative improvements aligned with production schedules.
- Architect and develop core C#/WPF frameworks, controls, and reusable components to ensure consistency and efficiency across the toolset.
- Collaborate closely with designers, feature teams, and technical leadership to align tool workflows with user needs and production goals.
- Evaluate, refactor, and modernize existing tools to improve usability and performance without disrupting ongoing development.
- Provide technical mentorship for engineers contributing to UI-related features, ensuring adherence to established guidelines and best practices.
💡 Requirements 💡
- Extensive experience in C# with deep knowledge of application architecture.
- Proven expertise building complex desktop applications using WPF, including XAML proficiency, custom controls, data binding, MVVM, and styling/theming.
- Ability to mentor engineers on UI architecture and best practices; comfortable driving technical standards for layout, styling, and component reuse.
- Strong communication skills for articulating design rationale.
- Competence with performance profiling, memory analysis, and rendering optimization inside WPF applications.
- Experience defining, documenting, and enforcing UI/UX standards across a multi-tool ecosystem.
- Ability to design consistent interaction patterns, visual language, layout systems, and accessibility principles for technical tools.
- Experience collaborating with designers, technical leads, and feature teams to maintain cohesive UX across a large codebase.
- Familiarity with game engine pipelines, content-creation workflows, and toolchain constraints (asset editors, scene tools, debugging utilities, etc.)
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
🌟 Nice to have 🌟
- Experience integrating tools with backend services, asset pipelines, or distributed systems.
- Prior work with automated UI testing or telemetry systems for monitoring tool usage patterns.
🎁 What we offer 🎁
- An international team of over 500 employees spread across 7 studios around the world, each with unique qualities and a small-studio feel.
- An open, collaborative environment where ideas are welcome and encouraged.
- A managerial team consisting of highly experienced game developers at the top of their fields.
- Sharing hobbies and passions with like-minded colleagues.
- Inclusive environment with many activities organized by the studios or the employees.
- Commitment to making the best game possible for the fans, including listening to community feedback.
Skills
Front-end
WPF
Back-end
C#